﻿using System;
namespace Canvas.CanvasInterfaces
{
    public interface IUnitPoint
    {
        bool Equals(object obj);
        int GetHashCode();
        bool IsEmpty { get; }
        System.Drawing.PointF Point { get; }
        string PositionAsString();
        string ToString();
        double X { get; }
        double Y { get; }
    }
}
